Mind’s Eye (Su): Some psychics train their visual and psychic senses, binding them together into a unified focus to better guide their ranged spells and place them with uncanny precision. Casting a linked spell during a social encounter and spending 1 point from her phrenic pool allows the psychic to add a +4 bonus on her next Bluff, Diplomacy, Intimidate, or Sense Motive check. The maximum number of points in a psychic’s phrenic pool is equal to 1/2 her psychic level + her Wisdom or Charisma modifier, as determined by her psychic discipline. For 1 round per psychic level you possess, you suppress any fear effect or confused, cowering, frightened, panicked, or shaken condition affecting that creature. While you're manifesting your dark half, you increase the DCs of your psychic spells by 1, gain a +2 morale bonus on Will saves, and become immune to fear effects. This type of commune requires no material component, and the duration equals 1 round per psychic class level you possess. She must spend 1 point from her phrenic pool to do so, plus the full cost of the two other amplifications. Within the mind of any sentient being lies power to rival that of the greatest magical artifact or holy site. They are unleashed only when you suffer pain. In effect, the psychic loses the old spell in exchange for the new one. Complex Countermeasure (Ex): The psychic can spend 1 point from her phrenic pool to increase by 2 the DCs of concentration checks or caster level checks the linked spell requires enemies to attempt. You cannot be brought back to life by any means. Spells learned from a discipline can’t be exchanged for different spells at higher levels. This amplification can be linked only to spells that deal force damage, and only if that damage includes a die value. Each day, you can convert up to one spell from each spell level you can cast. | d20HeroSRD If the cognatogen enhances your Intelligence, it applies a penalty to your Strength. Disease Transference (Su): You are able to psychically control and manipulate all manner of diseases. The exact origin of psi-tech is lost to time, but many believe that the first practitioners of this strange art gained their abilities through exposure to the cybernetics, nanites, and biological technology salvaged from ancient ruins. Your psychedelic forays put you into a different mental space from others, and normal people don't really understand you. Source PZO9461. Intense Focus (Ex): The psychic can spend 1 point from her phrenic pool to gain a +2 bonus on any concentration check she attempts as part of casting the linked spell. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action. The psychic might be able to recharge points in her phrenic pool in additional circumstances dictated by her psychic discipline. The maximum number of points you can regain in this way per day is equal to your Wisdom modifier. Veiled Moon Style; Veiled Moon Step; Stealth 15 ranks Turning Shield (Su): The psychic can turn her excess spell energy into a barrier that deflects weaker spells. The spell being cast is called the linked spell. If you gain discoveries, you can take the grand cognatogen and greater cognatogen discoveries to improve your cognatogen. | Swords and Wizardry SRD Subordinate Spell (Ex): The psychic can divide her mind to cast a less powerful spell upon herself alongside her linked spell. If the robot is not willing to serve as your vessel, it receives a Will save as above, except if it succeeds, your current robot body is staggered for only 1 minute. If she does so, she uses the level of the spell slot expended to determine the Will save DC. This pool starts with 3 d8 dice per day, and gains 1 additional d8 for every 2 psychic levels you possess beyond 5th. Artificial Ascension: You can upload your consciousness into a robot, becoming an artificial intelligence. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. This bonus lasts for 1 minute per psychic level. This ability functions like magic jar, except that your soul travels directly into the sleeping target with no receptacle necessary and the target creature's consciousness remains dreaming and unaware of its body's actions. The focus you find while exercising, fasting, and otherwise tending to your body broadens your psychic powers. At 3rd level and every 4 levels thereafter, the psychic learns a new phrenic amplification. She can cast any spell she knows without preparing it ahead of time. You can attempt to return to your normal self as a free action, but must succeed at a concentration check with a DC equal to 10 + your caster level. A successful Will save negates mind heist. You can power only devices that use charges. She must spend a number of points equal to double the number of levels by which the feat normally increases a spell’s level (minimum 2 points). If you expend two uses of this ability, you can instead have the creature become dazed, nauseated, or panicked for 1 round. The subordinate spell's casting time must be 1 standard action or less, and its level can be no higher than the linked spell's level – 5. See below! You can select this discovery multiple times; its effects do not stack. Any enemy within 15 feet of you takes 2d10 psychic damage and is knocked back, 15 ft for a small creature, 10 for medium, and 5 for large (any enemies larger than large are not knocked back but still take damage). This is a mind-affecting effect. The chances to harness a warp charge one power on a 4+ are shown below. She can’t apply the same amplification to the linked spell more than once, even if she can use that amplification for multiple different effects. Using this ability is part of the action used to attempt the skill check (if any). If you're in telepathic contact with another creature (through telepathic bond, for example), you can transfer the information directly into its mind as a free action. Share Memory (Sp): At 5th level, you can use share memory at will, but only with a willing target. Dream Leech (Su): While adjacent to a sleeping or unconscious creature, you can take a swift action to siphon that creature's dreams, thereby learning new things about your own mind. Turning Shield (Su): The psychic can turn her excess spell energy into a barrier that deflects weaker spells. She can spend 1 point from her phrenic pool when casting a mind-affecting linked spell to select one of the spell's targets. You can use this ability a number of times per day equal to 3 + your Charisma modifier. If you move the disease into yourself or another creature you (or the afflicted) are touching, the target receiving the disease must immediately attempt a Fortitude save as if it were initially exposed to the disease. The bonus to AC applies even against touch attacks or when you're flat-footed. | PF2 SRD. This costs 2 points per spell level increased. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. | The Modern Path SRD This ability doesn’t require her to have any free spell slots in the relevant level, however, so the psychic in the example could quicken a 1st-level spell even if she had cast all her 5th-level spells for the day. Nov 28, 2020 #13 This bonus lasts for 1 round per caster level or until the creature disappears, whichever comes first. Your abilities become stronger through study and science, not instinct. The following are the class features of the psychic. The maximum number of points you can regain in this way per day is equal to your Wisdom modifier. Traveller SRD Physical Push (Su): By channeling your psychic energy, you can make your body capable of greater physical feats. You can hold only one piece of information in your mnemonic cache at a time. FAQ. The psychic can activate only one amplification each time she casts a spell, and doing so is part of the action used to cast the spell. These spells are cast like any other spell, but they don’t consume any slots and can be used again. DESCRIPTION. In addition, the discipline determines which ability score the psychic uses for her phrenic pool and phrenic amplifications abilities. The psychic can choose to spend 2 points from her phrenic pool to instead increase the linked spell's DCs by 4. | FateCoreSRD An elf watches as a bolt of lightning flashes towards her, at the last minute she vanishes as … A phrenic amplification can't be selected more than once. 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